Today I will begin a new "section" about videogame developers.
The first in the list is a musician: David Font (I think Barcelona, 1979) a computer scientist and musician who has done a lot of things, more or less all the things well.
Speacking about videogames, David Font had performed the original soundtrack of videogames like Yume, Sudoku and Legend of Dragon. For me the the soundtrack from Yume is one of the best soundtracks from past year, based in the subjective perception of remembering the soundtrack after playing the game a little bit.
From Legend of Dragon I have to say that the music is one of the few things with enough score for passing the exam of the critics (together with the graphics) I can't tell nothing about Sudoku, because I haven't played yet. This game was programed by him too, and he has worked in other projects as graphist.
He has a sound engine for portable dispositives, and a lot of things that never were released. Now works for mobile games from Lemon Quest, and programming the sound engine for One putherethenameyouprefere.
Appart from this, is a man that does a lot of things, like helping in S2e and several campus party. He is married, has a dog, and is teacher in a videogame master from Politechnic University of Cataluña.
More information here (I suggest using internet explorer).
Monday, March 26, 2007
Tuesday, March 13, 2007
GDC 2007 Summary
First of all, thanks to Jare because now i always remember the difference between Summary and Resume.
After this explanation, I will explain to you my feelings about the GDC 2007. That was my firt time I flew outside Europe, so for me this was the first novelty. I arrived to New York airport (where I had my first and last problem with someone), then I flew to San Francisco, and at night I arrived to Berkeley (completely destroyed). The first day I took a look to San Francisco, and was very funny because where the GDC was going to be the next day, there was a comic fans convention called Wonder Con.
The next day I went to GDC, and it was a day of tutorials. I took a look at Games Connection, where I found Victor from Games Gi, a new spanish company. Appart from this I have the chance to listen Jeff Minter (he is craziest than I thought), to talk a bit with Larry Holland, interview Heather Kelley and attend the conferences of Jhon Baez and Telltale Games.
The second day I interviewed Vander Caballero, Timo (From Yager development) and Patrick (From Cyanide). I have to say that first tuesday of the month the entrance to the museums of SF is free, so i entered at SFMOMA and at the Cartoon Museum. After that i was able to going to two partys, one very bluf (foundation 9) and other better (IGDA).
Third day was very crowded, as the fourth and fifht day. Phil Harrison, Shigeru Miyamoto, a lot of japanese developers, the expo, the game career, partys, video games live, interviews, awards (i saw Richard Garriot, and talk with him!)... i have to say that really you don't have a second of boredom.
Conclussions: Is really interesting for developers, but its expensive (although there are ways to make it cheaper), and far away from home (home = europe for me). Could be interesting to attend to leipzig this year.
Bye!.
After this explanation, I will explain to you my feelings about the GDC 2007. That was my firt time I flew outside Europe, so for me this was the first novelty. I arrived to New York airport (where I had my first and last problem with someone), then I flew to San Francisco, and at night I arrived to Berkeley (completely destroyed). The first day I took a look to San Francisco, and was very funny because where the GDC was going to be the next day, there was a comic fans convention called Wonder Con.
The next day I went to GDC, and it was a day of tutorials. I took a look at Games Connection, where I found Victor from Games Gi, a new spanish company. Appart from this I have the chance to listen Jeff Minter (he is craziest than I thought), to talk a bit with Larry Holland, interview Heather Kelley and attend the conferences of Jhon Baez and Telltale Games.
The second day I interviewed Vander Caballero, Timo (From Yager development) and Patrick (From Cyanide). I have to say that first tuesday of the month the entrance to the museums of SF is free, so i entered at SFMOMA and at the Cartoon Museum. After that i was able to going to two partys, one very bluf (foundation 9) and other better (IGDA).
Third day was very crowded, as the fourth and fifht day. Phil Harrison, Shigeru Miyamoto, a lot of japanese developers, the expo, the game career, partys, video games live, interviews, awards (i saw Richard Garriot, and talk with him!)... i have to say that really you don't have a second of boredom.
Conclussions: Is really interesting for developers, but its expensive (although there are ways to make it cheaper), and far away from home (home = europe for me). Could be interesting to attend to leipzig this year.
Bye!.
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